research is the infra recon summary of numerous different facts and figures to come to a conclusion that supports an idea or thought which is apart of the subject to begin with.
Activity One:
If you were going to develop a new game or franchise in the current market then you have to look at the competitors and see what is popular and what is oversaturating and market. These are tactics that help you understand what the current state of public opinion is, what was popular and what is running its course. you need to know what type and genre of game is most popular, what kind of graphics or hardware compatibility. you could look at the top selling games of the month or year to see what is popular, when the trend began and when tit started to become oversaturated. you need to make sure that there is an audience willing and able to support your computer game.
Activity Two:
Quantitative – Quantitative research consists of the business asking customers and consumers for their opinions which are used by the business to turn into statistics and facts, all of which culminate in what could be said to be a verifiable examination of the market at the current moment. Quantitative research uses surveys from the customers and questions given to the customers. This mechanical and technical view on the customers and what they stand for allow for the information to be handled and given to generations later so that they may be able to learn from their mistakes or triumphs in ways that can be read by all generations. When the business takes this information from surveys, they gain an even closer look on the customers and it provides a closer look on them. The source of this information are the marketing branches of the business and the management branch. The management branches need this information in a numeral form as it lets them sift through a load of work without the constraints of having to decipher the different phrases and framing. It lets the business take charge quickly without the constraints of having to work through lines of different phrases.
Qualitative – Qualitative research is that which determines and works to find the underlying qualms and desires of the public. It is to find out the problems with their products, tactics and gives them the ability to create new ideas from hearing from the consumers they gather and confer with in focus groups and observations of statistics and scenes. The research is vital to keeping fresh and relevant in a changing world. This is usually with a small pool of a few participants which the company determines to be of representative of their generation and scene, which they feel to cater to.
Activity Three:
Activity Two:
Quantitative – Quantitative research consists of the business asking customers and consumers for their opinions which are used by the business to turn into statistics and facts, all of which culminate in what could be said to be a verifiable examination of the market at the current moment. Quantitative research uses surveys from the customers and questions given to the customers. This mechanical and technical view on the customers and what they stand for allow for the information to be handled and given to generations later so that they may be able to learn from their mistakes or triumphs in ways that can be read by all generations. When the business takes this information from surveys, they gain an even closer look on the customers and it provides a closer look on them. The source of this information are the marketing branches of the business and the management branch. The management branches need this information in a numeral form as it lets them sift through a load of work without the constraints of having to decipher the different phrases and framing. It lets the business take charge quickly without the constraints of having to work through lines of different phrases.
Qualitative – Qualitative research is that which determines and works to find the underlying qualms and desires of the public. It is to find out the problems with their products, tactics and gives them the ability to create new ideas from hearing from the consumers they gather and confer with in focus groups and observations of statistics and scenes. The research is vital to keeping fresh and relevant in a changing world. This is usually with a small pool of a few participants which the company determines to be of representative of their generation and scene, which they feel to cater to.
Activity Three:
It: Chapter Two | USA/Can | £ 7,368,586 | Warner Bros | - | 1 | 652 | £ 11,302 | £ 7,368,586 |
Once Upon A Time In Hollywood | USA/Chn | £ 1,084,302 | Sony Pictures | -41% | 4 | 631 | £ 1,718 | £ 18,591,862 |
Angel Has Fallen | UK/USA | £ 695,622 | Lionsgate | -41% | 3 | 519 | £ 1,340 | £ 5,931,985 |
The Lion King | UK/USA | £ 686,991 | Disney | -44% | 8 | 608 | £ 1,130 | £ 73,143,510 |
Polityka | Pol | £ 517,255 | Phoenix | - | 1 | 261 | £ 1,982 | £ 517,255 |
Dora & The Lost City Of Gold | USA | £ 393,429 | Paramount | -37% | 4 | 551 | £ 714 | £ 4,806,749 |
Toy Story 4 | USA | £ 364,104 | Disney | -37% | 12 | 545 | £ 668 | £ 64,591,112 |
Fast & Furious: Hobbs & Shaw | UK/USA | £ 348,246 | Universal | -43% | 6 | 360 | £ 967 | £ 19,753,144 |
Casino Royale | UK/USA/Cze | £ 346,141 | Independent | 2% | 14 | 1 | £ 346,141 | £ 7,109,812 |
Good Boys | USA | £ 150,071 | Universal | -51% | 4 | 264 | £ 568 | £ 2,890,628 |
Pain And Glory | Esp | £ 147,409 | 20th Century Fox | -39% | 3 | 122 | £ 1,208 | £ 1,144,573 |
Angry Birds 2 | USA | £ 143,487 | Sony Pictures | -45% | 6 | 389 | £ 369 | £ 4,885,783 |
Mrs. Lowry And Son | UK | £ 135,657 | Vertigo | -46% | 2 | 221 | £ 614 | £ 606,889 |
Scary Stories To Tell In The Dark | USA/Can | £ 128,786 | eOne Films | -73% | 3 | 327 | £ 394 | £ 2,087,624 |
Spider-Man: Far From Home | UK/USA | £ 113,854 | Sony Pictures | -44% | 10 | 222 | £ 513 | £ 36,775,889 |
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